<h1><center>Game Goals</center></h1>
<h2>Game Genre</h2>
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Infection Protection is a Real Time Strategy (RTS) game with an overview map showing the population of the city infected with the disease. The player is able to send different tools for disease prevention and treatments to any part of the city to try to stop the spread of the disease. After successfully stopping the spread of the disease, the player is presented with a mutation of the disease in the city set at a time further in the future with different tools at their disposal. This variety helps to reduce the monotony of some Real Time Strategy games.
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<h2>Description of Game</h2>
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The goal of Infection Protection is stop the spread of a disease through a city. Depending on which level is being played, the player has access to different tools to prevent the spread of the disease. Each of these tools has a different effectiveness depending on the disease the player is trying to stop. Between each level of the game, the disease mutates and changes how it spreads and responds to the tools available to the player. This makes it so in order to successfully play the game, the player has to understand how each of the prevention techniques work.
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<h2>Key features</h2>
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Unique game play combining RTS (Real Time Strategy) and simulation game styles.
Simulated evolution and natural selection that responds to the players actions.
Research-based information on disease treatment and prevention tools.
Interactive tutorial to teach the user how to play the game.
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